Designer corner: Lessons from the one man software company On the iOS App-Store Ive promoting and been building apps directly for the last two 5 decades, nonetheless just on this I devoted to some significant work in 2014. Pull some ideas by those that didnt and what things went effectively and Id prefer to reveal some quantities about my expertise last year. Hopefully this research certainly will give me about where-to target to grow my software revenue, some understanding and is going to be useful to others. Programs Overview My most productive software was produced along by Jan 2014 so-far: My Oyster. This app has been around improvement since October 2013 and it is today my most constant software in terms of income and downloads although it’d a hard start the primary month or two of the entire year. Along side it, I started selling My Oyster Expert like a 69p advertisement-free substitute as I wanted to examine how well pricing models that were paid and the freemium would work for that same application. This variation plays a role in revenue numbers similar to the people of the app because it turns out. On increasing Camera Cube alongside this, I have been working. That has been live and takes the next http://rushessays.biz/ spot for this year on revenue. Most notably, I additional service for Plus and unveiled a significant update with iOS-7 compatibility in September.
It is simple to move it to any area that is favorite.
In August, I also released Great Grid as a iOS interface of the straightforward puzzle game I previously created for Android. Finally, in November I presented Pixel Picker. My first application written in Swift! My two old programs, alongside these fresh articles Challenge Camera and Increase remain survive the App Store, nonetheless I’ve not been upgrading them this year. Our App sales amounts in 2014